Twitter, Let’s Play a Game

Recently, I have been brainstorming ways to spur more interaction from my friends on Twitter.com. I have always tried to post questions, conversation-starting statements, and interesting links, all in hopes of getting more and more people to respond.

Problem

The problem I am facing is that a very, very low percentage of my “followers” (the term for users who receive your updates) on Twitter actually know who I am. An even smaller percentage interact with me in any way. This is a problem because if my friends on Twitter don’t know who I am, then the following I have built up there is pretty pointless.

As of this writing, I have over 7,400 users receiving my messages. When I pose a question, I can get anywhere from zero to forty replies. With a maximum of about forty people responding, my participation percentage (on a good day) is 0.54%.

That’s not good.

Inspiration

One of my favorite blogs, BrainFuel.tv, holds weekly “Caption Contests” on Fridays. They post an image and users are encouraged to comment with a caption for it, the funnier the better. It is great to see the level of interaction the blog gets because of those contests.

That is something I wanted to replicate in some way on Twitter. It would be great to play some sort of recurring game where I would post a Twitter message up to 140 characters and people could participate by replying with a creative answer.

TwitLibs

I have decided to try out a simple weekly game that could be fun and amusing. It’s like Mad Libs, but instead of asking for words then filling in the blanks, I will just provide a sentence with blanks for people to fill in. While the game itself is played entirely on Twitter, TwitLibs.com will be the main resource for archives, suggestions, and discussion. I will post the TwitLibs starting statement as well as any Twitter replies I receive.

Only time will tell if people will enjoy the game and interact with me more because of it.

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